UX/UI Designer
at Bothrs in the heart of Gent

Bothrs is an Experience Design Studio. We build digital experiences for people to use, and to enjoy while they’re at it. Our focus? Shipping the best Digital Experience possible while impacting the future of digital consumption. Bringing solutions to our signature design sprint, inspired by our digital heroes. We’re ready to be at the forefront of the best digital experience tomorrow has to offer. We hope you’ll be there with us and are excited for your call to start our journey together!

  • Gent
  • Werkplek: flexibel
  • Ervaringsniveau: medior

This is how we do 😎

Designing and building digital products, experiences and solutions is what we do. We’d also like our finished work to look neat and foolproof, as well as fun and convenient to interact with. You know, something users would like to come back to. Sure we’ve got plenty of technical expertise, strategic prowess and the necessary design skills, but right now we need a UX/UI designer to help us raise the bar, guide our designers, and is capable of delivering quality work on time, every time.

How we work 🎯

More concretely, we’ve got several agile product teams working directly with clients to continuously shape and build the digital product that’s perfect for their needs. Go to market ASAP, then start iterating for maximum impact.

Because we're meticulous about starting small, and building only what's relevant, we don't sacrifice quality and we don't create stressful environment.

The key word here is “impact”. Both for our clients, and for the people working on all these cool projects. We do this by quite literally focusing on creating focus. Clear outcomes each week, one project at a time, no distractions.

No distractions also means not getting involved with any kind of corporate politics, and avoiding scope creep at all costs. Actually shipping products precedes everything in this regard.

Beyond that, expect a dynamic environment filled with young and ambitious people, as well as lots of project variety and room for R&D and personal growth. Also, no timesheets. We believe everyone has their own rhythm, and expectations are managed accordingly.

Our Stack 🛠

We’d be lying if we said we weren’t a big fan of tools; it’s how we stay efficient. Some experience with these is a bonus, but not a hard requirement. We care more about making sure colleagues can support one another, and help improve everyone's peace of mind. Plus we make sure to leave room for everyone to learn on the job.

Anyway, here’s what we usually use:

  • Workshop tools: Miro, Figjam
  • Design tools: Figma, Framer, Sketch, Zeplin
  • Project management tools: Asana, Jira, Notion, GitHub

Spilling the beans

Here’s a concrete rundown of what you’ll be doing at Bothrs, as a Design Hero:

  • What’s The Dealio: Exploring and communicating design concepts through sketches, user flows and wireframes, which serve as a foundation for you to build high-level prototypes. These are pretty much pixel-perfect designs, I.E. user interfaces for web applications.
  • Get On Top: Being the person with the plan, keeping everyone on-message to ensure the proposed design fits user needs, business goals and long term strategy.
  • Check Yourself: Validating design concepts by eliciting user feedback, measuring usability and considering both the state of the market and technical constraints.
  • Keep It Coming: Iterating your design based on said user feedback. Understand how and when to prioritize user needs.
  • Lay It Down: Reporting, presenting and sharing your key learnings to the team, to business stakeholders and the world via our blog and events.

Are you that somebody?

We all have to start somewhere. That’s why passion and eagerness are things we look for the most. However, since this is more of a medior to senior position, relevant experience is mandatory. In any case, if you’re unsure whether you’re up to the task, here are some things we’re looking for in a position of UI/UX designer:

  • You’ve got at least 2-5 years of relevant experience as a full-time UX(&/UI) designer.
  • Mastery of UX design and design management. Our aim is to improve the quality standard of the experiences we create; help us define what great work looks like, and subsequently show us the way.
  • You’re fluent in Dutch and English.
  • Ensure our designers operate as they should; set clear, ambitious goals and let them progress and grow their career and skill set. You motivate designers to focus on delivering their best possible work in the shortest amount of time.
  • We’re fond of things like lean thinking, design sprints, and iterative design. If you’re already familiar with some of these terms, awesome! If not, you’re at least curious to try and adopt them.
  • Feedback is what drives progress, that’s why you should be able to supply radical yet constructive feedback to y our fellow designers.
  • Sticking to the plan is crucial. Our process is our backbone, and we want to continuously refine and improve upon it; losing track of progress and process is detrimental to the outcome of any project.

Bringing it home 🚀

Believe us when we say our team of heroes means the world to us. Simply put, we care about three things: personal growth, having high impact, and getting paid. It’s hard to get a company to thrive if the people in it can’t grow along with it. And you can’t force personal growth either; so where does the motivation to learn and grow come from? That’s right, it’s knowing your efforts are making a difference. Every day, we want you to leave the office with a sense of accomplishment. Oh yeah, and a nice paycheck also helps.

When applying be sure to reference Creativeskills.be in the subject or body of your email.

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